Bezier Curve is one of the Curve representation which uses control points to draw a curve. It is always determined on the number of control points that require to draw it. It follows Bernstein polynomial as the basis function.
Must Read [ What is Bezier Curve ? ]
Program:
#include<graphics.h> #include<math.h> #include<conio.h> #include<stdio.h> void main() { int x[4],y[4],i; double put_x,put_y,t; int gr=DETECT,gm; initgraph(&gr,&gm,"C:\\TURBOC3\\BGI"); printf("\n****** Bezier Curve ***********"); printf("\n Please enter x and y coordinates "); for(i=0;i<4;i++) { scanf("%d%d",&x[i],&y[i]); putpixel(x[i],y[i],3); // Control Points } for(t=0.0;t<=1.0;t=t+0.001) // t always lies between 0 and 1 { put_x = pow(1-t,3)*x[0] + 3*t*pow(1-t,2)*x[1] + 3*t*t*(1-t)*x[2] + pow(t,3)*x[3]; // Formula to draw curve put_y = pow(1-t,3)*y[0] + 3*t*pow(1-t,2)*y[1] + 3*t*t*(1-t)*y[2] + pow(t,3)*y[3]; putpixel(put_x,put_y, WHITE); // putting pixel } getch(); closegraph(); }
Output:
This post was last modified on March 10, 2024